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Discuss [Tool Chain] run APIs with Apple SDK at the iPhone Developer Exchange - Hackint0sh.org; :s :s doesnt sound good...
  1. #11
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    :s :s doesnt sound good
    1) C2D E2160@3Ghz | MoBo: ASUS P5E-VM DO | Chipset: ICH9 | No Onboard LAN Intel | Wifi: NetGear WPN311 (recognized as Airport Extreme) | Sound: ALC883 but no 5.1 ch atm | Memory: 2 Gb RAM | Geforce 8600 GT 256 MB/CE/QI | HD: SATA 160GB | DVD : Pioneer 111L 40X/16X | OSX 10.5.2 pc efi v8

    2) C2D E6600@3.53Ghz | MoBo: ASUS P5K | Wifi: RT2500USB | Sound: Onboard ALC883 | Memory: 2 Gb RAM | GeForce 8800GT 512 MB/CE/QI | HD: SAMSUNG SATA-II 500GB | DVD : Pioneer 111L 40X/16X | OSX 10.5.2 pc efi v8


  2. #12
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    Quote Originally Posted by netkas View Post
    NerveGas, u r a bit late with it, i made same when was porting anysim to sdk, but it wasn't good idea, app didn't work well in simulatore (no slider working) and didn't work at all on iphone, maybe i did smth wrong, so i rewrote it to use only sdk headers
    Not having problems with my builds... all the examples i've tested run, and NES.app is working on Aspen with it:


  3. #13
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    good good good
    1) C2D E2160@3Ghz | MoBo: ASUS P5E-VM DO | Chipset: ICH9 | No Onboard LAN Intel | Wifi: NetGear WPN311 (recognized as Airport Extreme) | Sound: ALC883 but no 5.1 ch atm | Memory: 2 Gb RAM | Geforce 8600 GT 256 MB/CE/QI | HD: SATA 160GB | DVD : Pioneer 111L 40X/16X | OSX 10.5.2 pc efi v8

    2) C2D E6600@3.53Ghz | MoBo: ASUS P5K | Wifi: RT2500USB | Sound: Onboard ALC883 | Memory: 2 Gb RAM | GeForce 8800GT 512 MB/CE/QI | HD: SAMSUNG SATA-II 500GB | DVD : Pioneer 111L 40X/16X | OSX 10.5.2 pc efi v8

  4. #14
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    NerveGas, many thanks. This is awesome. Testing on the emu saves alot of development time.

  5. #15
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    Does this somehow mean that we will be able to develop applications using Linux or Windows, or are we still required to use Leopard ?

    I understand that the Apple IDE (Cocoa?) doesn't work on Linux, but will I be able to cross compile and edit the source code using a standard text editor ?


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    Can I use this with Aspen Simulator? This would be nice to run native 1.0/1.1 in Simulator.

  7. #17
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    Quote Originally Posted by erland View Post
    Does this somehow mean that we will be able to develop applications using Linux or Windows, or are we still required to use Leopard ?

    I understand that the Apple IDE (Cocoa?) doesn't work on Linux, but will I be able to cross compile and edit the source code using a standard text editor ?
    You are still limited to Leopard for SDK applications. This is more along the lines of being able to use Xcode 3.1 (i.e. apple's ARM compilier) with the less restrictive 'open toolchain' header/framework.

    There is a easy Windows binary toolchain installer floating around. The installation is very straighforward. I compiled a "HelloWorld" level app under Vista and it ran on my 1.1.4 firmware phone.

    The toolchain install under Linux is close to the OS X from what I gather. Just a few tweaks of the build parameters.

  8. #18
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    HI @ ALL
    I think its a good idea to use XCode to build 1.1.4 applications. IDE - much easier to code.
    The idea is to make an own SDK item:
    /Developer/Platforms/Toolchain.platform/Developer/SDKs/Toolchain.sdk

    We can copy Aspen.platform to Toolchain.platform and replace all Frameworks from FW image and take set of headers from leo loolchain
    In
    /Developer/Platforms/Toolchain.platform/Info.plist we changing name to Toolchaine and version to 1.1.4
    Then
    /Developer/Platforms/Toolchain.platform/Developer/SDKs/Toolchain.sdk/SDKSettings.plist
    CanonicalName = aspen1.1.4
    DisplayName = Device - Aspen 1.1.4
    Version 1.1.4

    After XCode restart we can select own SDK item Aspen 1.1.4 in project properties.
    But i still have problemth with linking
    It doesn't want to find any library export symbols
    so i get alot of error messages like:
    Undefined symbol: _onjc_MsgSend

    Any thoughts?

    Edit: solved
    Last edited by Darkmen; 03-21-2008 at 10:15 AM.

  9. #19
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    Default Using the Apple SDK with low-level APIs

    Jonathan Z has updated the document
    http://iphone-dev.org/howto:using_sd...lchain_headers
    but by comparing with the forum on amazon, there is still a typo
    on the 4th line, a carriage return is missing before second -F
    correct is
    "
    -I/Developer/SDKs/iPhoneOS.sdk/Versions/Aspen1.2.sdk/include
    -I/Developer/Platforms/Aspen.platform/Developer/SDKs/Aspen1.2.sdk/usr/include
    -I/Developer/Platforms/Aspen.platform/Developer/usr/lib/gcc/arm-apple-darwin9/4.0.1/include
    -F/System/Library/Frameworks
    -F/Developer/Platforms/Aspen.platform/Developer/SDKs/Aspen1.2.sdk/System/Library/Frameworks
    -F/Developer/Platforms/Aspen.platform/Developer/SDKs/Aspen1.2.sdk/System/Library/PrivateFrameworks
    -DMAC_OS_X_VERSION_MAX_ALLOWED=1050"

  10. #20
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    Any word on this working on SDK beta 4?
    Last edited by cbecking; 04-24-2008 at 07:27 PM. Reason: Typo


 

 
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