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Discuss [SDK] Use to build toolchain apps (read for more info) at the iPhone Developer Exchange - Hackint0sh.org; So I know the SDK has interface builder and stuff, so to make toolchain development ...
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    Amazingly Knowledgeable Array DJ McG's Avatar

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    Default [SDK] Use to build toolchain apps (read for more info)

    So I know the SDK has interface builder and stuff, so to make toolchain development easier why not use the interface builder and the port for the toolchain? So I hear the SDK uses 1.1.x headers and converts to 2.0. What if we replaced the headers with 2.0 toolchain headers and then developed apps with the SDK then just use the codes to compile the app with the toolchain/SDK and move to an iPhone for testing. I'm short on time so I'll talk more tomorow.

    Thanks,
    DJ McG


    iPhone "2G" - 3.1.3 - Jailbroken + iPhoDroid
    iPhone 4 - 4.0.2 - Not jailbroken (yet)




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    An xcode project template has been created to do this:
    http://hackint0sh.org/forum/showthread.php?t=38389

    The problem is that the 1.1.4 UIKit headers in the toolchain don't play nice with the SDK UIKit headers. Also most of UIKit has changed so the 1.1.4 headers don't even work. My approach has been to use the normal SDK template and interface builder (which is extremely powerful once you learn it) and then drop in a 2.0 class dumped header when needed. For example UIPreferences table is good to add because it has so many custom cells types e.g. text box cell which handles the keyboard and resizes the table, already available.

 

 

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