Discuss [iPhone SDK] Apps Work w/o Certificate on 2.0 + Pwnage at the iPhone Developer Exchange - Hackint0sh.org; Well seems like there is everything when you have the free sdk, the 2.0 and ...
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[iPhone SDK] Apps Work w/o Certificate on 2.0 + Pwnage
Well seems like there is everything when you have the free sdk, the 2.0 and the pwnage tool from the dev team.
Nothing else is needed to write applications and get them tested on the hardware.
I'm using an iPod touch indeed.
I tough you may be interested to know that it works wonderfully!!
I needed the hardware to test the accelerometer. Now, thanks to the dev team, I can test using the official sdk and be ready for june!
I am now an happy developer.
Cheers,
Elpopo
Last edited by elpopo; 04-05-2008 at 10:56 PM.
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I can confirm that this works fine. Also tried a few apps on it and they run great.
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To be as happy as you, i need to know if installing 2.0b pwned on iPhone is reversible? Will i be able to go back to 1.1.4? Anyone knows?
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Senior Professional
Array
Hmmm, I installed 2.0 and have the new Xcode but I couldn't build any apps for the device because it failed saying I don't have a certificate in my keychain (which is true). My phone was working OK with 2.0, unlocked, activated and jailbroken using iPwnage.
So what did you do differently I wonder?
slyv: I used iPwnage on 1.1.4, then upgraded to 2.0 (also pwned) and was able to go back to 1.1.4 fine.
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If you download one example from Apple dev site, you can check that you can compile for the device and upload manually to the device. So you just check what is different from your application that requires instead the signing.....
Elpopo
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Senior Professional
Array
Hmm. I have downloaded *all* the sample projects. Can you say which one compiles for 'device' without requiring a certificate?
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Senior Professional
Array
Works fine for me.. in xcode, go to your organizer and make sure to add your phone and enable it for development.
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All of them. They compile in debug for iPhoneOS2.0 (to compile in release mode you have to manually edit the project first). The debug version is ok, use only the build command as the go will not work (in my case Xcode does not recognize the device). Then transfer by ftp the compiled application to the device and it works. You need to either restart the device or kill and restart the SpringBoard (I use the second).
A couple of them, do not compile as they are because are still in the old Aspen format. But can be fixed easily changing the base sdk to iPhoneOS2.0.
Elpopo
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You may run into problems getting xcode to automatically put compiled apps on the device. I actually just copied them across manually using ForkLift (FTP/SSH).
Also, YES you can go back to any firmware at any time. I don't think anyone has locked/bricked their device yet.
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k, I can compile say the lunerLander app, it creates the application for device.
What do I do to copy over it and the assets to work on the iTouch? I can connect to the iphone via winSCP and see the file structure.
Just what do I need to do to get the compiled app working?
Also as a side note, when I have my iTouch plugged into the Mac and use XCode, xcode crashes. Any ideas?
Thanks
Phil
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