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Discuss [HowTo] Use Apple SDK to build 1.1.4 apps at the iPhone Developer Exchange - Hackint0sh.org; Hi thanks for quick reply. Yes I did manage to get decrypted installed. I will ...
  1. #21
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    Hi thanks for quick reply. Yes I did manage to get decrypted installed.

    I will try rolling back to beta 3

    I also seem to be running out of disk space pretty quickly when I build in xcode. I did have at least 100mb before building a simple app but it is all gone now. Any ideas where to clean that out and where these temp files are stored on the iPhone?


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    Quote Originally Posted by thecube View Post
    Hi thanks for quick reply. Yes I did manage to get decrypted installed.

    I will try rolling back to beta 3

    I also seem to be running out of disk space pretty quickly when I build in xcode. I did have at least 100mb before building a simple app but it is all gone now. Any ideas where to clean that out and where these temp files are stored on the iPhone?
    I had the same problem and I realised I was not installing properly ipfs.

    Can you write here what you see after executing the script (for sdk 3, of course)

  3. #23
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    Rolled back to sdk 3 and get the same message

    "/Users/myUser/Documents/Programming/Cocoa iPhone/TestBeta"
    /Developer/Platforms/Toolchain.platform/Developer/usr/bin/gcc-4.0 -lobjc -fobjc-abi-rk
    ld: library not found for -lobjc
    collect2: ld returned 1 exit status

    Thanks
    Last edited by thecube; 05-01-2008 at 04:25 PM.

  4. #24
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    1.Yes
    2.By defaults you can compile for 1.2\2.0 only
    With the mod you can do it for 1.1.4

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    what's the change to the script(s) for 1.1.3 ??


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    i've done all things like it was explained by Darkmen and it works perfectly well aside from the "run on device" script. when i build the app there is this error: "chmod: /Applications/foo.app/foo: no such file or directory"
    Seems like the script cannot copy things to the device. i have passwordless ssh-login.
    Can somebody help me?

    greetz

    EDIT: nevermind solved it. changed a few things at the script
    Last edited by darkest_hour; 05-04-2008 at 06:01 PM.

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    darkest_hour i had the same problem what did u do to solve it
    Thanks

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    at the moment i just hardcode the path to my executable folder in the script, for example:
    scp -r /path/to/your/build/$EXECUTABLE_FOLDER_PATH root@$IPHONE_IP:/Applications

    make sure you have set the IPHONE_IP correctly in the project settings. i know this isn't a good way to solve that, because for each project you have to change the "run on device" script, but it works for me and maybe i try once to get a better solution.

    hope this helped you.

    greetz

  9. #29
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    Quote Originally Posted by windrago View Post
    what's the change to the script(s) for 1.1.3 ??
    There are no significant changes, I just replace some text which refers to 1.1.4 to 1.1.3, this is done only to display a correct user interface.

    Of course you need the 1.1.3 filesystem

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    Default Beta 5?

    The SDK Beta 5 has been out for a while. Has anyone done the work to update this process to play nice with Beta 5? (And, of course, 1.1.4.)

    There were some nasty bugs in the version of xCode that shipped with Beta 3 that just had to get fixed. (crashes, etc.)

    -DangerHax0r


 

 
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