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Discuss Windows Iphone Programming at the Free Toolchain Software (Cydia App's) - Hackint0sh.org; Sure, you can do probably compile the toolchain on Windows. The problem is, for a ...
  1. #11
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    Sure, you can do probably compile the toolchain on Windows. The problem is, for a Windows programmer, actually using it will be completely foreign experience.

    1) Typical windows programmers won't be familiar with a UNIX/POSIX environment. So working though a command line where your path has backslashes flipped around already confuses many of them. Can you survive using Cygwin as a replacement to Explorer.exe? If so, then okay, this problem doesn't apply to you.

    2) Typical windows programmers also tend to prefer using Visual Studio. With gcc, you're usually going to find VS pretty useless except as a text editor which can't even highlight your syntax because it's Cocoa.

    3) Typical non-Mac programmers arn't familiar with Cocoa either. With the exception of the rare few who came from a NeXT/OpenStep environment or worked on GnuStep on Linux, you'll find this bizarre. Especially how little type safety there is.

    I myself have been a Cocoa developer for barely over a year, and I consider myself ahead of the average learning curve only because of all the "trial by fire" experiences as well as the training by a few guru-level Cocoa developers at work. Coming from a C/Java focus, this has been quite an experience.

    If you want to learn to develop native apps for the iPhone, please take at least 2 weeks with Aaron Hillegass' Cocoa Programming for Mac OS X book on a borrowed Mac. Prototype the app you wanted to make on the iPhone and get used to Cocoa first. Once it works on the Mac, then try to port it.

    Jumping straight into a platform which isn't even well documented, with a hacked together toolchain, and a moving target platform (whenever updates come) and at the same time learning a new language, API, and design methodology...... is only going to be overwhelming.

    Quote Originally Posted by yoitsreptar View Post
    Its not a matter of time and debugging.. Its a matter of compatibility, i realize there is no official iphone SDK, the question on hand is there a reasonable approach to programming iphone application under the windows operating system (xp or vista).


  2. #12
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    I don't know of a UIKit bridge for Python or any language available.
    I wouldn't expect one too soon either because it's a lot of work to try to get working and develop examples to use it, nor would I use one if it became available. Right now your only option is Objective-C.

    One issue embedded systems designers have is that the amount of effort spent on processing data is directly proportional to the amount of drain on the batteries of your device.

    This means that anything that is overhead that doesn't need to be spent costs battery life.

    When you do bridging to a interpreted language, you're moving away from optimized binaries to a program that reads in text, does in memory conversion, and then uses that to call a function.... per function. On a desktop, we have too many resources to begin with, so this isn't a problem. On a handheld, running your app will drain your batteries faster. If everybody started to do this, then we'll end up with a bunch of apps that cumulatively make our iPhone batteries expire faster.

    You all remember the iPod-battery-dies-"early" fiasco? The class action lawsuit only went through because of the publicity even though it shouldn't have. It's because the majority of the public has too many myths about how to treat their batteries that are simply incorrect and cause premature battery death.

    One of which is draining your battery before charging. The fact is that the further the battery has to charge to get to full, the faster the battery degrades. Want your Motorola cell phone, iPhone, laptop, PDA, etc battery to last longer? Plug it in to recharge when you're not using it. Don't let it drain completely.

    Having apps that run through a interpreter and bridging is slower and drains your iPhone faster also lead to needing to replace the battery faster. Three things I don't want.

    Quote Originally Posted by RVN84 View Post
    Is it possible to build UI apps with python/some other non-compiled language?

    I've already used python for some simple scripts on the iphone, but didnt think it could be used with uikit... can it?

    specifically for uikit, what are the options? obj-c and cocoa I heard before?

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    Take a look at iPhone games and iPhone apps developed easily in windows using C and C++. - this is a complete C/C++ Windows Development system for the iPhone. It works and the iPhone App Store will accept your app.

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    Hi All,

    I just got an idea that we all might benefit from. There is a dedicated MAC server available ready for iphone development. I am willing to share space with you for only $14.99 a month. The tools for iphone development will be pre installed before the service kick off. If there would be a lot of people I would be able to make the price even lower for next month. Everyone who would share with me the dedicated server, will have their own user account. I opened a lot on EBay with this offer.
    The link is IPHONE DEVELOPMENT ENVIROMENT NO NEED TO HAVE MAC - eBay (item 330530304177 end time Mar-14-11 15:58:11 PDT)

    Sincerely,
    Yuriy

 

 
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