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Discuss Ringtones in 1.1.1 at the Free Toolchain Software (Cydia App's) - Hackint0sh.org; Yeah, it doesn't seem quite right... I wonder what the precedent is for this sort ...
  1. #21
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    Yeah, it doesn't seem quite right...

    I wonder what the precedent is for this sort of thing? Lots of cell carriers have been doing this for years. I'm pretty sure that on Verizon, you can't download anything to your phone without going through them.

    Sucks though... I've always liked Apple products; I hope they don't become an A-HOLE company.

    (I think we should mention that in the legal pleadings :-)

    -vxfdude


  2. #22
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    Look towards iToner to resolve this issue. They have the most to gain by doing so.

    As stated above, the iPhone doesn't play these files since it's been instructed only to play the default ringtones/purchased ringtones. Where this is set has been identified above, but there's clearly something else that's been missed. What's more, assuming that you could get the ringtone of your choice to play, the moment that you sync your iPhone via iTunes I'm sure that this "something missed" will be modified and you'll find yourself back in the same place that you did before.

    One of the things that I would have tried -- sure someone has but I just didn't notice it -- is to rename your custome ringtone using the name of one of the default ringtone and see what happens. Assuming that this doesn't work and that the ringtone version 1.1.1 is no different than ringtone 1.0.2, then the size of the default file is no doubt stored somewhere (????) or a hash has been created of it to safeguard against doing what I suggested above.

    This having all been said, I'm not really sure how much Apple charges for their ringtones (have never looked), but one really does have to wonder if all this efforts are really worth it just to ensure that others don't make the money and Apple does. How silly. Must phones allow you to copy the the music of your choice to the their flash disks and define them as ringtones. What's more, to find yourself with the full song in iTunes and then a shorter version of the same song as a ringtone in a different location of the phone is just inefficient and stupid.

    Sorry, not sure if I've said anything worthwhile. I haven't even looked into this problem yet. Perhaps tonight.

  3. #23
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    Quote Originally Posted by Snowbird View Post
    Look towards iToner to resolve this issue. They have the most to gain by doing so.
    I wonder how they're going to do it?

    As stated above, the iPhone doesn't play these files since it's been instructed only to play the default ringtones/purchased ringtones. Where this is set has been identified above, but there's clearly something else that's been missed. What's more, assuming that you could get the ringtone of your choice to play, the moment that you sync your iPhone via iTunes I'm sure that this "something missed" will be modified and you'll find yourself back in the same place that you did before.

    One of the things that I would have tried -- sure someone has but I just didn't notice it -- is to rename your custome ringtone using the name of one of the default ringtone and see what happens. Assuming that this doesn't work and that the ringtone version 1.1.1 is no different than ringtone 1.0.2, then the size of the default file is no doubt stored somewhere (????) or a hash has been created of it to safeguard against doing what I suggested above.
    Yeah, I've tried all the permutations of renaming things, modifying .plists to point to custom ringtones, etc. None of that worked. But, the behavior was consistent with my conclusion that the iPhone will *only* play ringtones in protected AAC format.

    So, you actually need to encrypt the ringtone and turn it into a protected AAC before it will play. If you just chop the header off an existing ringtone, it doesn't work because the encryption key embedded in the file (which is, itself encrypted) doesn't match the audio content. So, it can't decrypt the audio; it does try, though. Somehow it knows that the key doesn't match, so it plays silence rather than garbage.

    The difference between 1.0.2 and 1.1.1 is that 1.1.1 only allows you to play protected AAC files; 1.0.2 didn't care.


    Of course, this still begs the question of whether or not its possible to create your own protected AAC file. If we could locate the user key (the user key decrypts the master key embedded in the file), we could potentially create an encrypted ringtone.

    Anyone have any idea how to locate the user key? I haven't the foggiest idea of where to look... I don't even know how long the key is! Anyone? Anyone?

    The other question is: Does anyone know how to encrypt an AAC file? Is there any software out there to do this?


    This having all been said, I'm not really sure how much Apple charges for their ringtones (have never looked), but one really does have to wonder if all this efforts are really worth it just to ensure that others don't make the money and Apple does. How silly. Must phones allow you to copy the the music of your choice to the their flash disks and define them as ringtones. What's more, to find yourself with the full song in iTunes and then a shorter version of the same song as a ringtone in a different location of the phone is just inefficient and stupid.
    And you know what's even worse... I broke down and bought a ringtone last night. I had to pay for a track I already owned on CD (lame), and then had to pay for the PRIVILEGE of using the stupid iTunes ringtone editor to make the ringtone.

    After making the ringtone, I decided I wanted to go back and change it. Know what? You can't! Not without paying 99 cents again. That's REALLY lame.


    Maybe a lawsuit *would* work. Of course, it would take five years to resolve. By then, it'll be irrelevant. And all you could claim in terms of compensation for being a member of a class action would be the frickin' two dollars you spent to buy each ringtone. So, that's kind of a moot point.


    Being a big Mac fan, the thing which bothers me the most is that maybe this is an indication of inherent lameness in Apple's business strategies. Macs have always been awesome products -- better than any other computer you can buy (sorry, not trying to start a PC-MAC battle here I liked Apple better when they were focusing on niche products (the Mac) and not trying to take over the consumer electronics industry.

    Grrrr...

    -vfxdude


    Sorry, not sure if I've said anything worthwhile. I haven't even looked into this problem yet. Perhaps tonight.

  4. #24
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    As suspected, iToner figured it out. Their recent upgrade places a hook into iTunes that allows you to hold onto copied ringtones even after a sync.

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    I take it SendSong doesn't work anymore.


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    Nope, but I am certain that it can be modified to use Ambrosia's method...

    Take a look in
    /var/root/Media/iTunes_Control/Ringtones/*
    /var/root/Media/iTunes_Control/iTunes/Ringtones.plist

    They appear to be the only things modified on the iPhone with iToner 1.0.3.

    Not that I don't feel that they deserve to be paid for their work... I have already bought my license to their App, and as they give it freely for 30 days, it is not like anyone should pirate it or anything.

    I am just of the school of thought that it is always better to know what is going on than to sit idle.

  7. #27
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    Has anyone looked at the thread at modmyiphone.com? Some people, including me, have been successful hading rngtones to 1.1.1

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    Quote Originally Posted by rklosinski View Post
    Has anyone looked at the thread at modmyiphone.com? Some people, including me, have been successful hading rngtones to 1.1.1
    Methree.

    So glad I got my CTU ringtone back!

  9. #29
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    A new version of SendSong was released today for 1.1.1

  10. #30
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    Does the new version work for you guys? 0.15 and 0.16 both load to a blank white screen then crash back to Springboard for me.


 

 
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