View Poll Results: Which scripting language should I add to the engine?

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  • JavaScript/Nesla

    28 48.28%
  • LUA

    4 6.90%
  • Python

    13 22.41%
  • TCL

    2 3.45%
  • CSL/Ch/EiC

    1 1.72%
  • Other

    10 17.24%
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Discuss iPhysics 0.1 at the Free Toolchain Software (Cydia App's) - Hackint0sh.org; working now. just deleted and added it again and it showed this time. Thanks...
  1. #81
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    working now. just deleted and added it again and it showed this time.
    Thanks


  2. #82
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    Talking

    haha well the level editor rocks too! Just made my 1st level
    only request: how hard is it to make it rotatable? Or just like you hold it on screen (landscape)... Now my neck hurts

  3. #83
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    Haha yeah, I know what you mean. Im working on a lot of stuff at the moment. Im making it easier to use, I'm adding support for flags, as well as having the program take care of creating the .levelpack files so that absolutely no manual file editing is required. I will then also try rotation the display, which sounds easier than it really is. The entire coordinate system would change, so I'm not doing this for the next version...

    Thanks for all your comments

  4. #84
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    In trying to deal with the shake to erase or menu problem, how hard would it be to implement this..... when you shake the iphone it simply brings up a pop up box with two buttons. One button can reset the level and another button can take you back to the menu.

  5. #85
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    regarding the level editor... my statics aren't working. I made a simple line toward the bottom, but the ball just falls right through when i load the level up. Is there a separate thread or discussion for the level editor?


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    Quote Originally Posted by psybert View Post
    regarding the level editor... my statics aren't working. I made a simple line toward the bottom, but the ball just falls right through when i load the level up. Is there a separate thread or discussion for the level editor?
    You can't make just a line, you need to make a closed box.

  7. #87
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    nice addition (in the new update) tap and hold for larger circles. I like.

    Also looks like you fixed the problem I mentioned earlier with the game crashing if you deleted 2 fixed objects.

    Thanks for the hard work

  8. #88
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    Quote Originally Posted by skb875 View Post
    You can't make just a line, you need to make a closed box.
    I suppose the ball can't be inside the box either? I tried to make a big rectangular box to fill the whole screen as well, but that didn't work.

  9. #89
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    Quote Originally Posted by psybert View Post
    I suppose the ball can't be inside the box either? I tried to make a big rectangular box to fill the whole screen as well, but that didn't work.
    Hmm, yeah.. I guess not. I just make boxes to go on the edges, doesn't take too much time to do.

    Well, i started making my own levels, I'm not sure how to put them up on some repository, so if anyone is interested in them.. Let me know.

  10. #90
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    Hi guys.

    There will be a separate thread created tomorrow for iPhysics Level Editor. This way we don't get mixed between iPhysics and iPhysics LE, and each program get its own discussion thread. Much clearer that way.

    I can also announce that I have finished iPhysics LE 0.2, which has full support for circular statics, dynamics and joints. It also now allows you to create level packs and levels are added to it automatically. This means no more manual editing.

    I'm off to bed now, and didn't want to rush this new release out the door. So I'll take my time tomorrow to test it properly and then I'll have a new thread up in the "Tools" section, as my program does not belong in the Native Software thread.

    Regards,

    SeBsZ


 

 

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