View Poll Results: Which scripting language should I add to the engine?

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  • JavaScript/Nesla

    28 48.28%
  • LUA

    4 6.90%
  • Python

    13 22.41%
  • TCL

    2 3.45%
  • CSL/Ch/EiC

    1 1.72%
  • Other

    10 17.24%
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Discuss iPhysics 0.1 at the Free Toolchain Software (Cydia App's) - Hackint0sh.org; Originally Posted by dubD Hey, if you need any help with graphics email me or ...
  1. #31
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    Quote Originally Posted by dubD View Post
    Hey, if you need any help with graphics email me or add to msn -

    disainihai [at] gmail.com

    I'll try to help as much as I can.
    Right now I'll be using the original (or slightly modified) Crayon Physics graphics, but as soon as this first project is finished, I will need some custom graphics... I will most likely do a The Incredible Machine clone after this, so if you want to take a look at it and start sketching some artwork... please go head

    Quote Originally Posted by pkanders View Post
    Yes please Do you know the resolution when using AcceleratedInX ?

    I really need as high resolution as possible.
    I didn't measure the speed of AcceleratedInX, but its not so difficult, if you have any difficulties with it, just drop me a note and I will take a look at it... And if you find out how fast it is, please share too... While probably not very fast, the AcceleratedInX is not that slow too, but if you really need lots of data, the HIDEvent method is the way to go... with it you can get data from the accelerometer at it's full speed (100khz right now, the kernel can set it to 400khz, but may be messy to do so), but it have some strange side-effects, like the volume icon popping up when you start your app... And using the full 100khz, it can get quite hard to keep up with the data... If you want to take a look at the code, here is a little app I was using to play with it: http://www.iphone.r4m0n.net/repos/zips/iGrav.zip
    Good luck!
    Last edited by nop144666; 11-25-2007 at 01:50 PM. Reason: Typoed!


  2. #32
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    I've made a small demonstration video of iPhysics 0.3, I hope you don't mind it.
    You can view it here.

  3. #33
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    I'd change the background to something else, since you don't have the consent of the Crayon-Physics author, if I'm not mistaken
    Last edited by sonic; 11-25-2007 at 07:55 PM.

  4. #34
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    Quote Originally Posted by Lenuam View Post
    I've made a small demonstration video of iPhysics 0.3, I hope you don't mind it.
    You can view it here.
    I don't mind at all! Nice video!

    Quote Originally Posted by sonic View Post
    I'd change the background to something else, since you don't have the consent of the Crayon-Physics author, if I'm not mistaken
    The author has released the images under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license, so as long as I give credit to him, don't sell it and share them under the same license, it's fine.

  5. #35
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    Wow, great progress, but where is accelerometer feature?

    Also, I'd like if you could add the anchoring feature (so the gravity doesn't apply to drawn objects which you "anchor" to the wall, for example...).

    Maybe pinch zooming as well? Or two finger rotating - with these features iPhysics would become even more attractive than Jeff Hans multitouch demoes


  6. #36
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    Quote Originally Posted by flek View Post
    Wow, great progress, but where is accelerometer feature?

    Also, I'd like if you could add the anchoring feature (so the gravity doesn't apply to drawn objects which you "anchor" to the wall, for example...).

    Maybe pinch zooming as well? Or two finger rotating - with these features iPhysics would become even more attractive than Jeff Hans multitouch demoes
    The accelerometer feature took a small vacation, but will be back right after the main Crayon Physics port is done (which is very soon).
    The suggested features are great, and I will do my best to add them to the engine as soon as possible...

    As for the people voting in the pool, who voted "Other" please say which...

  7. #37
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    Will there be a way to reset the screen or start-over the "objective"

  8. #38
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    Quote Originally Posted by nop144666 View Post
    The accelerometer feature took a small vacation, but will be back...
    Excellent, I already got scared

    Quote Originally Posted by nop144666 View Post
    The suggested features are great, and I will do my best to add them to the engine as soon as possible...
    Very much appreciated, thanks!

  9. #39
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    Talking

    Update!




    Lots of updates, so go take a look at the blog and update the app!

  10. #40
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    Very nice update! I have been checking all day for one. lol

    I just downloaded it, and gave it a try.

    1st level works flawlessly.
    2nd level the objects are dropped down too low, they're not on the pillars.
    3rd ..well, that's just a black screen that doesn't let you do anything except see the objects.

    Nonetheless, great job so far, keep it up.


 

 

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