Discuss Usae of LayerKit (and other) Framework at the Free Toolchain Software - Hackint0sh.org; I've problem using other frameworks then UIKit (ex. LayerKit). The header file is not found, ...
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Usae of LayerKit (and other) Framework
I've problem using other frameworks then UIKit (ex. LayerKit). The header file is not found, but it's here as it is for UIKit. What i'm doing wrong or what's missed?
Would be great to get any hint.
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Originally Posted by
rogerboesch
I've problem using other frameworks then UIKit (ex. LayerKit). The header file is not found, but it's here as it is for UIKit. What i'm doing wrong or what's missed?
Would be great to get any hint.
Same is happen on ALL other Frameworks except UIKit??
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Sadly I don't have an answer but wanted to note that I'm having the same problem. The 'HelloWorld' example compiles fine but anything that uses LayerKit complains about not being able to find it. I know I have it but can't figure out where it's supposed to be.
psx
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Senior Professional
Array
Not many people know how to use LayerKit because it's not on OSX 10.4. Finding documentation will be pretty difficult.

Originally Posted by
rogerboesch
I've problem using other frameworks then UIKit (ex. LayerKit). The header file is not found, but it's here as it is for UIKit. What i'm doing wrong or what's missed?
Would be great to get any hint.
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At least for me, it's not an issue of knowing how to use it, it's being able to use it.
The real issue is if you follow the info in this pdf and try to compile the examples, the examples fail because XCode (or make) cannot find the LayerKit framework files. I know I have them but do not know where XCode or make is expecting them to reside.
A bit of info on how to use LayerKit can be found here.
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Originally Posted by
psx
At least for me, it's not an issue of knowing how to use it, it's being able to use it.
The real issue is if you follow the info in this
pdf and try to compile the
examples, the examples fail because XCode (or make) cannot find the LayerKit framework files. I know I have them but do not know where XCode or make is expecting them to reside.
A bit of info on how to use LayerKit can be found
here.
Now i've found a solution for that problem. It seems, that the binary toolchain has not the latest header files in it. The following statements have solved this problem:
cd /usr/local/arm-apple-darwin/arm-apple-darwin
sudo mv include include-old
sudo svn co http://svn.berlios.de/svnroot/repos/.../trunk/include include
sudo ln -s /System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers \
/usr/local/arm-apple-darwin/arm-apple-darwin/include/CoreGraphics
sudo ln -s /System/Library/Frameworks/CoreServices.framework/Frameworks/CFNetwork.framework/Headers \
/usr/local/arm-apple-darwin/arm-apple-darwin/include/CFNetwork
It was possible to build AND run FlipACoin example, so it seems that it works.
More infos at www.rogerboesch.com
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Great stuff, THANKS! I tried your suggestions and it worked flawlessly. I did a rather quick write up here.
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Senior Professional
Array
Cool! Good job to both of you!
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Perhaps berlios.de has now locked down their svn repository? in any case svn wants a password now to access those files.
any ideas where those headers might otherwise be obtained?
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A fix for the password problem using SVN above
The link to rogerboesch痴 LayerKit (headers) fix requires a workaround because if you follow his instructions as is, it will ask you for a password for SVN. *** A PASSWORD IS NOT REQUIRED *** Sorry, for the caps, but I finally figured out what the problem was.
you need to type the following line INSTEAD of rogerboesch痴 version:
覧覧覧覧覧覧覧覧覧蘭---------------------------------------
sudo svn co http://svn.berlios.de/svnroot/repos/.../trunk/include include
expanding the link solves the whole problem of the password (I figured this out by getting to his repository without being asked for the password through a simple URL copy into the address bar)
Hope this helps
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