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Anybody working on porting MAME? I just started playing around a bit to try and get SDL to compile with an aim towards using it to get the SDL port of MAME on the iPhone. Of course, the real fun will be figuring out an input method so you can actually play the games once it's actually ported.
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If you've got a Mac, start playing with Xcode and write some Cocoa apps and that'll get you more prepared to deal with the iPhone.
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Seems to be "the bible" on OS X. What do you think of ADC? I got a Student membership to ADC (got a nice discount on a MacBook Pro) since I'm starting college this month. I want to get a Ph.D. in Computer Science. |
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I haven't heard of anyone else doing it, so I've started working on it. I should have it up and running before too long.
http://code.google.com/p/iphone-sdl-mame/ |
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Rickbdotcom, how do you build your SDL? I added the source files, but what is the command to compile it?
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Oh sorry I haven't added instructions for compiling yet on the project page, too busy trying to get MAME to work.
Assuming you've got the iPhone tool chain compiled already, use these options for configure../configure --host=arm-apple-darwin --prefix=/Developer/SDKs/iPhone/usr --enable-shared=no Take a look at the iphone-sdk README for setting up the SDKs/iPhone directory. I also symlinked arm-apple-darwin-gcc -> arm-apple-darwin-cc otherwise you'll have to also specify the compiler with --build option. Last edited by rickbdotcom; 08-13-2007 at 07:15 AM. |
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If you don't have the toolchain and Developer/SDKs/iPhone directory set up correctly then you're not gonna be able to compile anything regardless. If everything is setup correctly configure should just work with those options. Get the SDL source and add/replace those files (or run the patch). Eventually this will all get added to the main SDL source tree, and I will provide a binary download of the libs and MAME. For now, if you wanna live on the bleeding edge and pretend to be an uber hacker you're gonna have to live with this level of support and figure out how to compile stuff on your own until that's done.
What errors are you getting when you try to configure or compile? Take a look at config.log to get some ideas if ./configure is failing.
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I have a built toolchain and I have had it for two weeks now, it's just that when I configure SDL with your fixes, it still reverts to quartz and cocoa when compiling. It never goes to to the iPhone Video c files.
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